Design Thinking

The Alchemy of Design Thinking

Executive Summary and Scope:

In order to master your job you have to gain a set of skills in order to bloom in an unpredictable changing world. Today’s leader must have a sense of creativity and navigation in order to prosper. In order to learn these skills you have to change your way of thinking and perceiving. A crafty leader must know how to lead his team proficiently and creatively.  This workshop will bring the expressive part of you as a leader to enable you explore more about your job, overcome your fears and take conceptual risks professionally. 

Core Behavioral Competencies:

  • The ability to observe, think decisively and make meaningful analysis from presented images and information.
  • Linking unrelated ideas to create innovative ideas.
  • Thinking across various corporate cultures, and disciplines.
  • Learning through painting, consideration, writing and dialogues to combine theory with practice, and enhance learning, including learning from mistakes.
  • Testing rational and experiential learning by doing in addition to rehearsing “what if” variations that leads to consequential insights.
  • Enhance active listening skills rather than creating arguments.
  • Design strategies, analysis, actions and provide practical solutions.

How you will Benefit:

Personal Benefits
Improved ability to lead creative brainstorming sessions
Increased acuity for discovering customer needs
Deliver your ideas with clarity and confidence

Organizational benefits
Higher employee engagement
Decreased development times thanks to rapid prototyping
New products or services better aligned with customer needs

Workshop Modules What will be Covered

1. EMPHATHISE

The 3D Connection Stage 
The 3D Connection Model explains why emotional choices can be as crucial as supposed logical approaches. It explores the deeper aspect of personal construction.

The Situation Blindness Stage 
The Situation Blindness Stage explains why it is often hard to get to the real issues or to the heart of the problem because people operate in a semi-delusionary state- they fail to see, understand or accept what the world is really like.

The Creation Stage
The Creation Stage asks the question “Who should provide the solution?” In what sounds a relatively simple question lurks the foundation of problems that emerge later in change stage.

The Change Stage
The Change Stage explains and assesses behavioral or sustainable outcomes to Design Thinking.

The Confirmation Stage
The Confirmation Stage expands on the heart component in the Cockpit process to understand the emotional process that can be observed in people, teams and organizations.

The Continue Stage
The Continue Stage explores the idea of corporate addiction, where change programme failure often follow processes of great ideas, rapid sign-up, fade away and then return to old habits. This stage answers the question “how to recognize it?” and seeks to understand what we can do about it.

2. DEFINE 
Introduction to Design Thinking

  • How can you be innovative? 
  • What is the relationship between creativity and intelligence? 
  • What are the tenets of creativity? 
  • How to put yourself in a position where you can benefit most from the unexpected? 
  • How to be aware of issues on predicting the future based on the past and how does this relate to creativity and innovation? 

Principles of Design Thinking

  • Why do you need to separate idea generation from evaluation and what does it mean in practice? 
  • How to create as many ideas as possible in the shortest amount of time? 
  • What is Confirmation Bias and how does it relate to creativity? 
  • How to identify and avoid bad habits to increase the likelihood of coming up with novel ideas? 
  • How to expand the search space of possibilities systematically without getting drowned? 
  • How to avoid patterned thinking? 
  • How to avoid negative thinking? 

3. IDEATE
Process of Design Thinking

  • What are the 4 stages of creativity and how can they help you to come up with novel ideas quicker? 
  • What is Expanding Problems Technique? 
  • How to manage risk? 
  • What kind of attitudes can kill creativity and how to avoid them? 

4. PROTOTYPE
Design Thinking Techniques

  • How to think in groups to use everyone’s inputs efficiently? 
  • How to take advantage of random? 
  • How to use opposites to create a large number of associations and produce new concepts? 
  • How to take advantage of the immense visualisation power of the brain and create many associations systematically and with ease? 
  • How to combine the power of matrices, opposites, tree diagrams, related keywords, etc. to systematically search the space of possibilities and generate new thought? 
  • How to ask questions from yourself or from others to increase the chances of coming up with better solutions? 
  • How to encourage others to look beyond the status quo using a systematic tool? 
  • How to use provocation and challenge to generate new ideas? 

5. TEST
Testing is part of an iterative process that provides students with feedback. The purpose of testing is to learn what works and what doesn’t, and then iterate. This means going back to your prototype and modifying it based on feedback. Testing ensures that students learn what works and what doesn’t work for their users.

6. SHARE

  • What is social awareness?
  • How can you build rapport?
  • How do you react to people who express negative emotions and what are the implications?
  • What is priming?
  • How can you take advantage of priming to influence others? 
  • What is crowd contagion?
  • How can you influence idea sharing and guide them towards a direction of your choice?
     

 




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